Bioshock what should i buy with adam




















They have very little control over them, and become extremely aggressive. Once obtained, ADAM could be refined into a consumable product that could be sold to the general public under the guise of improving their bodies. In Rapture, ADAM was usually sold as a sold as a " plasmid ," a substance injected directly into the user's bloodstream.

Once injected, the plasmid would take hold of the body and begin altering the user's genome. This could be an overwhelming and painful experience for first-time users. It may even be possible, though unconfirmed, that the overwhelming shock of the first plasmid injection could be lethal.

This aspect is shown when Jack takes his first plasmid in Bioshock , which knocks him unconscious. Once the body has adjusted, the user will gain access to new abilities based on the plasmid's design.

In theory, this allows the human body to be improved, giving it access to powers it could not have developed naturally. In practice, though, it came with an assortment of problems. However, obtaining a steady supply of sea slugs for a city in the sky proved difficult and necessitated a means of cutting costs.

The result was a product he called " vigors. Vigors worked similarly to plasmids, as they were able to alter a person's DNA to give them powers , but had some notable differences. The most obvious was that vigors were drinkable , rather than injected. They were also heavily watered down compared to plasmids. One of the biggest problems that came from commercializing ADAM was obtaining enough of it to meet growing demand. Finding enough sea slugs to harvest sufficient quantities of ADAM proved easier said than done.

The slugs on their own did not produce enough ADAM, and they were hard enough to find. The scientists at Rapture found two possible solutions to the problem. Log In Sign Up. Keep me logged in on this device Forgot your username or password? Don't have an account? Sign up for free! What do you need help on? Cancel X. Topic Archived. Sign Up for free or Log In if you already have an account to be able to post messages, change how messages are displayed, and view media in posts.

User Info: Llewelyn7. User Info: Tloya. IMO freeze is outclassed by liquid nitrogen and and the freezing field tonic, insect swarm doesn't do damage fast enough, target dummy is useless, hypnotize big daddy, enrage and security bullseye are too situational Telekinesis and Electric Shock are really the only ones that are super useful. As for tonics, I guess it's really up to personal preference. Showing all 6 comments. Leave a comment. I haven't seen this mentioned on the 's version of the game either, but I was able to get this achievement over two playthroughs, so it doesn't have to be done in one.

So I started a new game to get this and used the checklist above. I was in Hephaestus when this unlocked, as I wasn't close to the 53 needed. I found or earned some that I hadn't in the first play, but it accumulated. Not a huge deal, but found it interesting. A Big Daddy will react the same way as a Splicer when Incinerated - he'll go friggin' nuts. His moment of frenzy is usually much shorter, though, and he's much angrier afterwards. Electro Bolt and Winter Blast are better options for stunning.

Unless you're attempting one of the combination methods described above, we would not recommend going at a Big Daddy with Incinerate alone. The opposite of Incinerate. Rather than burn enemies to a crisp, you freeze them into solid ice. Hack and shatter the stationary sculptures before they thaw for a clean and efficient kill. While extremely useful against annoyingly acrobatic Splicers like the cart wheeling, back flipping ones in Fort Frolic, Winter Blast should never be used by itself.

The ice you unleash will freeze your foe, but it will not harm him. Instead, a new life bar will pop up that shows your progress in breaking him to bits. Hammer away with traditional weapons for long enough and the ice - including the body within - will fall apart.

Fail to finish the job and he will thaw, untouched. At first, shattering a frozen enemy is easy; one gunshot or a few wrench swings will do the trick. But as BioShock progresses and the enemies get tougher, you will definitely need to upgrade your plasmid to Winter Blast 2 and Winter Blast 3 for continued success. That costs Adam and, potentially, Little Sisters' lives. Winter Blast also has the same effect on security devices as Electro Bolt - it puts them out of commission until you can destroy or hack them.

And while the cold you produce can put out fires, it can't freeze water. In Rapture's soaked environments, how cool would that be? As a tool, but not as a weapon.

Freezing Big Daddies is perfect for buying time - with the upgrades, Winter Blast could halt one for even longer than Electro Bolt. Shoot the icy sculpture with anything less than a few heat-seeking RPGs, however, and you probably won't complete the special progress bar before he thaws. If you have enough proximity mines or trip wires, try setting a trap for the frozen Big Daddy. If you're quick, you can surround him with a nest of explosives, ready to detonate the moment he regains movement.

A bloody, pulpy orb that sends any creature it hits into a blind wrath. As soon as the pheromones - or whatever's in that gross-looking blob - make contact, the target will turn against the nearest living being and begin attacking it mercilessly.

First, let's emphasize when NOT to use Enrage. If you're battling a single Splicer, hitting him with this plasmid will only cause him to assault you with more ravenous ferocity than before. Bad idea. Accidentally unleashing Enrage in the heat of a fight is easier than you'd think, too, so choose its location in your lineup carefully when at the Gene Bank.



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