What does bfe mean in serious sam




















BFE actually stands for Before First Encounter referring to the original title Serious Sam: The First Encounter; this latest version details the events leading up to Sam using the Time-Lock to head back to ancient Egypt, the setting of the first game. The problem is that what makes the single-player so fun is taking out the massive waves of enemies and somehow coming out on top, but both of the modes dilute that.

Competitive multiplayer pits you in mostly standard deathmatch scenarios, and while on the surface cooperative multiplayer sounds like an amazing amount of fun, the additional players destroy any tension because the enemy numbers never really get a chance to accumulate, and there is only so much raising the difficulty can do to combat this problem.

You can come around a blind corner, see a wide open area and a dizzying stockpile of power-ups, and you just know that a ridiculous fight is going to break out. Bottom line: A few weaker sections do little to tarnish the fun of this old-school rooted shooter. Recommendation: If you were disappointed by Duke Nukem Forever then Serious Sam 3: BFE is probably closer to your expectations of an old-school shooter with a sparse number of more modern-aligned changes.

White Gaming Logo. Gaming Channel. FB house promo. Share this article via facebook Share this article via twitter Share this article via messenger Share this with Share this article via email Share this article via flipboard Copy link. Share this article via comment Share this article via facebook Share this article via twitter. More Stories. Today's Best Discounts. Again, you're right, it is a logical flaw in the naming, but Serious Sam doesn't follow real world logic.

And, as I said, as a prequel, it had to be worked around the already existing First Encounter. By following real world logic, this game would have to be called First Encounter and the others would have to be retroactively named Second Encounter and Third Encounter.

Not really worth the bother, just to be in keeping with the series naming scheme. Before First Encounter fits the scheme fine, indicates the games status as a prequel and even sounds pretty cool. The fact that it doesn't follow conventional logic, I think, comes secondary to that. Sorry Rockhead I didn't read your comment If I'm wrong again then sorry I had a really bad head injury a few years ago and I can't process things as well as I used to Maybe I should get another one and hopefully it'll knock things back in alignment Sorry for all the trouble I wasn't trying to upset anyone Thanks for all the answers so far Per page: 15 30 Date Posted: 12 Dec, pm.

Posts: Several new features have been added in order to spice up gameplay and give the game a more realistic feel. The first of these include the implementation of bullet spread for weapons such as the pistol and assault rifle, which causes the weapons to fire inaccurately unless the iron sights mechanic featured for select weapons are used, which allow for more precise aiming but reduces the player's movement.

Most weapons in the game now feature recoil like other first-person shooters, instead of the weapons being perfectly accurate like in the previous games. The player can also sprint, letting them run from one location to another and outrun enemies with ease. Finally, some guns, such as the assault rifle and the pump-action shotgun, feature magazines that must be reloaded manually.

There is no regenerating health, instead, there are health and armor power-ups scattered throughout the levels that the player must pick up. Additionally, the levels are full of secrets, where health, armor, ammo and, in some cases, weapons from later levels can be found, following the tradition of the previous games. Some weapons such as the lasergun and the sniper rifle and their respective ammunition pickups are in fact secret-only, and otherwise are not found in the levels normally.

There are no puzzles, however the player must find keys, pull levers and find environmental anomalies in order to progress. Many features found in Serious Sam 2 , such as vehicles, have been removed. The score system is still in place, and like Serious Sam HD , top scores are uploaded to online leader-boards, letting people around the world compete for the best scores.

Secrets are also common, like in previous games. Serious Sam 3: BFE features several gamemodes for both online and offline. Offline, the player can play the single-player campaign and survival. Online multiplayer is also back and split-screen from Serious Sam 1 has been re-introduced. This lets one enjoy multiplayer with friends without having to connect online. Other players can play using Xbox or Xbox One controllers, other keyboards, and a mouse.

Online and in split-screen mode, the player can play standard co-op, classic co-op, coin-op co-op, deathmatch , team deathmatch , last man standing , my burden , capture the flag , and insta-kill. All were released around the release of Serious Sam 3. Some of these features include:. Serious Sam 3 was released on the Xbox on October 17, It is available through Xbox Live and on disc in the Serious Sam collection, and is split into two parts on Xbox Live.

The single player and co-op game modes are available in a package for MS Points, while the Versus modes and Jewel of the Nile DLC are available in a package for MS Points, but require that the player buys the single player package first.



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